Description
The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river
There are two trays for dice
challenging quests and game play designed for a single player or a cooperative group of 2-5 players
- Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda
you don't have to
EXIT 14: The Gate Between Worlds type-board The end of the gameCan you solve the riddles and find your way through the worlds and back home? You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment, the metal rings can be rotated. Suddenly, everything goes dark around you. When you regain
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























